Monday, July 27, 2026

Common Art III Final Delivery

As our final push I completely overhauled the lighting. I added two spotlights instead of one, so they follow both characters like real dancers. The spotlight colors are meant to complement the characters. They are all keyframed with fade in and fade out effects when the characters appear and disappear on the screen. I adjusted the global lighting so the spotlights shone brighter and removed unnecessary lights. I worked completely in engine and did not need to add new files.

Wednesday, July 15, 2026

Common Art III Sprint 5

Manually lit each shot of the cinematic. Keyframed lights so they follow the actors. Collaborated with team leads for feedback.
Process:

Wednesday, July 1, 2026

Common Art III Sprint 4

Added bones lighting for all shots. Added transitions between lighting shots.

Tuesday, June 16, 2026

Common Art III Sprint 03

Created and implemented custom made skybox. Tried some really basic lumen lights, was confusing, need to think about best way to approach lighting during shots. Material and skybox texture setups.

Tuesday, June 2, 2026

Common Art III Sprint 02

Implemented Global Illumination changes. Implemented relevant skybox settings. Edited settings. Implemented first pass lighting. Implemented shooting star VFX. Research for custom skybox.

Wednesday, May 20, 2026

Common Art III Sprint 1

Attended tech art meetings and added to visual style ideation. Tested first pass lighting and skybox setup using Ultra Dynamic Sky.

Monday, December 1, 2025

Common Art A Stage

For A Stage, I created a title screen using Photoshop, Stable Diffusion, and Photobashing. I also made tweaks to the final A Stage Witch Rig.


UI Start Screen




 Witch Rig (modified skin weights)





Perforce Proof



Common Art III Final Delivery

As our final push I completely overhauled the lighting. I added two spotlights instead of one, so they follow both characters like real danc...