Monday, September 29, 2025

Module 2 Week 06

Baked high res mesh onto low res mesh in substance painter after sculpting in ZBrush and making a low poly proxy in Maya. Shots taken in Substance Painter

Bake




UV Maps


Low Res mesh


High Res mesh


Saturday, September 27, 2025

Homework 6 Game Animations

 

cohort22/students/Claire.Butler/Tech Art/clairebutler_HW/ClaireButler_HW6/Content/Levels


An instance of your rigged character with your custom ROM animation



A different character instance with your custom ROM



Your Rigged Character Instance with other character’s animation




Custom CREATIVE animation on your character instance



Rave in Windmill Valley





Process:
Total RTGs: 3
Total IKs: 6

For the "creative" animation, I thought it would be funny to have two very tough looking characters put their hands to their mouths and then jump for joy. I am not very good at animation unfortunately. But that was the intent. 
I just had fun with the set dressing! I call it "Rave in Windmill Valley"



Monday, September 22, 2025

Homework 5 Basic Rigging

Directory:
dev/cohort22/Students/Claire.Butler/Tech Art/clairebutler_HW/rigging/Claire_Butler_HW5.ma

Basic Skeleton Rig + Beginning Parent Constraints


Completing Parent Constraints


Holy Hierarchy



Module 2 Week 05 Crate and Barrel

Ref




Proxy in Unreal 



Crate with New Detail



Beauty Shot in Unreal



Monday, September 15, 2025

Module 1 Week 4

 Using Reference When Sculpting

Target Look: water-polished stones - softer edges and texture




Rendering Shots in Zbrush


Importing from ZBrush to Unreal (Nanite)



Adding Complexity to Sequencer Shots



Movie Render Queue Set Up





Beauty Shots



Video


Intro to Blueprints

 For this project I created a sword that glows bright yellow when G is pressed (you are the chosen one...) and rotates on the Z axis when the player interacts with the sword trigger box.

In the Perforce depot, this project exists under Claire.Butler > Tech Art > clairebutlerHW > ClaireButler_HW4. The Level map exists under Content/TechArt/maps/HW4Blueprints.




Monday, September 8, 2025

Module 01 Week 03

 Adding Boolean Cuts


Creating Emissive Material


Simple Rotation Blueprint


Level Blueprints


Setting Character Movement



Setting Up Lighting and Atmosphere



True Fullscreen Screen Shots




Monday, September 1, 2025

Module 1 Week 02

 

Mannequin Import/Establish Scale In Maya


Building Proxy Objects In Maya


Creating Materials


Creating Prefabs With Unreal Blueprints


Beveling Edges



Creating High Quality Screenshots
I was loosely inspired by the Desert Temple structure in Minecraft, so I added a Creeper.




Common Art F Stage

This week, my team gave me less intense tasks to help me catch up and get back on my feet after the wedding (and then instantly getting sick...