Baked high res mesh onto low res mesh in substance painter after sculpting in ZBrush and making a low poly proxy in Maya. Shots taken in Substance Painter
Bake
Baked high res mesh onto low res mesh in substance painter after sculpting in ZBrush and making a low poly proxy in Maya. Shots taken in Substance Painter
Bake
cohort22/students/Claire.Butler/Tech Art/clairebutler_HW/ClaireButler_HW6/Content/Levels
An instance of your rigged character with your custom ROM animation
Completing Parent Constraints
Using Reference When Sculpting
Target Look: water-polished stones - softer edges and texture
For this project I created a sword that glows bright yellow when G is pressed (you are the chosen one...) and rotates on the Z axis when the player interacts with the sword trigger box.
In the Perforce depot, this project exists under Claire.Butler > Tech Art > clairebutlerHW > ClaireButler_HW4. The Level map exists under Content/TechArt/maps/HW4Blueprints.
Adding Boolean Cuts
Creating Emissive Material
Simple Rotation Blueprint
Level Blueprints
Setting Character Movement
Setting Up Lighting and Atmosphere
True Fullscreen Screen Shots
Mannequin Import/Establish Scale In Maya
This week, my team gave me less intense tasks to help me catch up and get back on my feet after the wedding (and then instantly getting sick...