Animation State Machine. Everything runs quite well. I ran into an issue I would like to solve but was unable to. There is a delay before the character jumps, and I would like a smoother transition from landing into movement.
Character Blueprint. Added a "Jump Please" section and connected Jump logic to the spacebar using Enhanced Input Actions and Mapping.
Movement Blend State. I combined the idle, jogging, left jog, right jog, and back jog animations. I'm really happy with how this part turned out.
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