Thursday, October 30, 2025

Common Art D Stage

This week, I fixed the Witch Rig to reflect the correct naming conventions for the Mocap rig. I also tweaked the weight painting. I made a second pass on the axe model, fixed the topology, and cleaned up the UVs a bit. I also made a better proxy for the UI start screen.


Witch Rig


Axe Second Pass



Improved UI Proxy




Perforce




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Common Art A Stage

For A Stage, I created a title screen using Photoshop, Stable Diffusion, and Photobashing. I also made tweaks to the final A Stage Witch Rig...