Monday, September 15, 2025

Module 1 Week 4

 Using Reference When Sculpting

Target Look: water-polished stones - softer edges and texture




Rendering Shots in Zbrush


Importing from ZBrush to Unreal (Nanite)



Adding Complexity to Sequencer Shots



Movie Render Queue Set Up





Beauty Shots



Video


Intro to Blueprints

 For this project I created a sword that glows bright yellow when G is pressed (you are the chosen one...) and rotates on the Z axis when the player interacts with the sword trigger box.

In the Perforce depot, this project exists under Claire.Butler > Tech Art > clairebutlerHW > ClaireButler_HW4. The Level map exists under Content/TechArt/maps/HW4Blueprints.




Monday, September 8, 2025

Module 01 Week 03

 Adding Boolean Cuts


Creating Emissive Material


Simple Rotation Blueprint


Level Blueprints


Setting Character Movement



Setting Up Lighting and Atmosphere



True Fullscreen Screen Shots




Monday, September 1, 2025

Module 1 Week 02

 

Mannequin Import/Establish Scale In Maya


Building Proxy Objects In Maya


Creating Materials


Creating Prefabs With Unreal Blueprints


Beveling Edges



Creating High Quality Screenshots
I was loosely inspired by the Desert Temple structure in Minecraft, so I added a Creeper.




Common Art III Final Delivery

As our final push I completely overhauled the lighting. I added two spotlights instead of one, so they follow both characters like real danc...