Baked high res mesh onto low res mesh in substance painter after sculpting in ZBrush and making a low poly proxy in Maya. Shots taken in Substance Painter
Bake
Baked high res mesh onto low res mesh in substance painter after sculpting in ZBrush and making a low poly proxy in Maya. Shots taken in Substance Painter
Bake
cohort22/students/Claire.Butler/Tech Art/clairebutler_HW/ClaireButler_HW6/Content/Levels
An instance of your rigged character with your custom ROM animation
Completing Parent Constraints
Using Reference When Sculpting
Target Look: water-polished stones - softer edges and texture
Created and implemented custom made skybox. Tried some really basic lumen lights, was confusing, need to think about best way to approach li...