Thursday, October 23, 2025

Common Art F Stage


This week, my team gave me less intense tasks to help me catch up and get back on my feet after the wedding (and then instantly getting sick). So for this first stage, I needed to come up with a sounds list for the Lion, Witch, and other things I could think of that might be useful, as well as make a simple start screen UI proxy. I wanted a straightforward list of sound assets and basic ideas for the start screen.

Sound List for Interactable Characters

Lion sounds:

Roar 1 (Attack)

Roar 2 (Idle)

Roar 3 (Attack Flavor)

Pained grunt/Yelp (When attacked)

Chains clinking (When moving)

Swipe/whoosh sound (When attacking)

Footsteps (heavy)

Death cry


Witch Sounds:

Battle cry (Attack)

Variant battle cry (Attack)

Yelp (When attacked)

Swoosh/clink for swinging axe

Footsteps (light)

Death cry


Other

Boss fight track

Ambient music while exploring

Breaking objects (wood, stone)

Footsteps on stone vs carpet vs wood

Wind ambience


UI Start Screen Proxy



Perforce Documentation





Monday, October 6, 2025

Animation State Mechanics

 

Animation State Machine. Everything runs quite well. I ran into an issue I would like to solve but was unable to. There is a delay before the character jumps, and I would like a smoother transition from landing into movement.


Character Blueprint. Added a "Jump Please" section and connected Jump logic to the spacebar using Enhanced Input Actions and Mapping.


Movement Blend State. I combined the idle, jogging, left jog, right jog, and back jog animations. I'm really happy with how this part turned out.


Thursday, October 2, 2025

Week 06 Composition

 Dorothy's Throne Room in the Emerald Palace

Details: Stained glass panels above her throne depict from left to right: the Lion, Kansas, and the Emerald City

The Lion's chains and claw can be seen peeking out of the left arch

Everything is accurately reflected in the floor

Dorothy herself is sitting in the throne

Rubble and broken tiles indicate ruin/dilapidation since her takeover


Monday, September 29, 2025

Module 2 Week 06

Baked high res mesh onto low res mesh in substance painter after sculpting in ZBrush and making a low poly proxy in Maya. Shots taken in Substance Painter

Bake




UV Maps


Low Res mesh


High Res mesh


Saturday, September 27, 2025

Homework 6 Game Animations

 

cohort22/students/Claire.Butler/Tech Art/clairebutler_HW/ClaireButler_HW6/Content/Levels


An instance of your rigged character with your custom ROM animation



A different character instance with your custom ROM



Your Rigged Character Instance with other character’s animation




Custom CREATIVE animation on your character instance



Rave in Windmill Valley





Process:
Total RTGs: 3
Total IKs: 6

For the "creative" animation, I thought it would be funny to have two very tough looking characters put their hands to their mouths and then jump for joy. I am not very good at animation unfortunately. But that was the intent. 
I just had fun with the set dressing! I call it "Rave in Windmill Valley"



Common Art F Stage

This week, my team gave me less intense tasks to help me catch up and get back on my feet after the wedding (and then instantly getting sick...